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Monsters suddenly appear in the Castle of Light!
The protagonist of this story, a hero named Wright, rushes in to aid! -
This is Cardboadia, the land in which The Legend of Wright is set!
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A Fireman appears!
Who will reign supreme in this scorching battle!? -
Use Kenta’s hand-crafted directional pad to move the hero!
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Monsters suddenly appear in the Castle of Light!
The protagonist of this story, a hero named Wright, rushes in to aid! -
The story is told through comic strips, panels, and animation that are all hand-drawn!
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It’s time to watch a picture story!
A hero never forgets their daily training! (Ten thousand practice swings!) -
Suddenly, a shrill cry is heard from above!
Ahhh! A girl is falling from the sky!
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This is Cardboadia, the land in which The Legend of Wright is set!
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The first dungeon is called The Cave of Beginnings!
The thrilling grand adventure begins here! -
The hero makes a brief stop at a place called The Town of Departures.
Peel off the sticky note covering the bustling tavern to look inside! -
A hand-drawn map that shows all the town’s important facilities!
Your destinations can all be found at a glance! -
This Illusionary Forest looks suspicious!
A mysterious old woman awaits the hero at the entrance... -
It’s a giant maze inside the Illusionary Forest!
Navigate the myriad trees and rivers, and defeat enemies to reach the exit!
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A Fireman appears!
Who will reign supreme in this scorching battle!? -
Unique and loveable monsters all require different strategies to defeat! No two battles are the same!
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A Horse Knight covered in impenetrable armor appears!
Is there a way to break through its ironclad defense!?
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Use Kenta’s hand-crafted directional pad to move the hero!
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There is an area called Button Mountain located right above the notebook, where various action buttons the hero can use for their adventure are stacked high.
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When Kenta gives you the “Dig” button, look at the ground carefully and try to dig through to proceed!
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A sudden baseball match against a mole begins! Use the “Hit” button to hit back the mole’s pitches!
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Kenta impulsively erases a road with his eraser!
The game can make unexpected turns at the young gamemaster’s whim! -
It’s game over if you run out of life!
Wake the hero up to try again!
If you don’t know what to do next, try reading the hints!